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Blender has been on Ubisoft's radar for a long time already, and in the past year, more and more of our artists have shown an interest in using it in production. PJ: We believe that Blender 2.8, which will be released in the coming days, is a game-changer for the CGI industry. Why has Ubisoft chosen now to become a Corporate Gold Member? We love the idea that this mutual exchange between the foundation, the community, and our studio will benefit everyone in the end.įor those that may not know, Blender has been around for quite some time as open-source animation software. It allows us to contribute to its development both by joining as a Corporate Member, and by sharing with the community some of the tools our dedicated Blender team will be developing.
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On top of that, this is an open source project. PJ: Blender was, for us, an obvious choice considering our big move: it is supported by a strong and engaged community, and is paired up with the vision carried by the Blender Foundation, making it one of the most rapidly evolving DCCs on the market. What about Blender makes it the right tool for the job in this new studio configuration? We will use it to produce short content with the incubator at first and start to use it on our upcoming shows in 2020. In that new workflow, Blender is replacing our in-house digital content creation tool. This way, our research and development and pipeline teams could focus their energy on bringing innovative ideas to the table, while working closely with the creatives.
Ubisoft support twitter software#
We decided to transform a workflow centered on in-house software to a more agile development environment supported by open source and inner source solutions. PJ: Part of boosting creativity is implementing technological solutions to support the creators. How does shifting toward open source software support creativity within UAS? It is a department with a very agile mindset that has the mission to explore new visual styles and creation tools that could help push the boundaries in animation. With this in mind, we created an incubator department to help bring new projects to life by giving creative and technological support to our directors and artists. To best accomplish our goal, we decided to rethink the foundations of the studio to boost creativity.
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Ubisoft support twitter series#
Players expect Ubisoft to deliver AAA games, and to live up to that, our studio has to deliver AAA animated series and films. The team has succeeded in creating 4 seasons of a global hit from scratch, and we are now ready to take on the next phase.Īt Ubisoft Film and Television our ambition is to build an independent production company with a distinctive voice inspired by Ubisoft's worlds.
Ubisoft support twitter tv#
Pierrot Jacquet: Ubisoft Animation Studio was created in 2011 as part of Ubisoft Film and Television to support the creation of the Rabbids Invasion TV series. What is the studio's mission, and how has it evolved since its creation? Let's start with some background on Ubisoft Animation Studio. To learn more about recent changes at UAS and why Ubisoft uses some open-source software, we spoke with Pierrot Jacquet, Head of Production at UAS. Additionally, Ubisoft will support its development by joining the Blender Development Fund as a Corporate Gold Member. Ubisoft Animation Studio (UAS), the in-house studio of Ubisoft Film and Television dedicated to creating animated films and series, will soon adopt the open-source animation software Blender as its main digital content creation (DCC) tool.